And the current state of Patrick’s code is “well advanced” – we know everyone is going to be blown away when it’s revealed as we’ve been blown away by the results we’re seeing from it in its current state. Obviously, this is something that EVERYONE wants to see, as it’s absolutely core to the Carma experience. We have a LOT of great work that’s on-going, but if I was to take screenshots to illustrate it in a blog, we’d be inundated with unfavourable feedback due to the lack of visual polish! One very significant case in point here is the tech I was planning to discuss in this blog: the Car Crushing. At the moment, we’re right in the midst of one of those phases. The second part of my apology concerns something endemic to the process of game dev – that of the phases in the process where there’s a lack of visible progress. But I know how you all crave information about development progress, so once again I have to say sorry for the gaps between updates and blogs. The problem we constantly find here at Carma Towers is that we’re all always working on the game, and it’s rare that we really have time to sit back and write about it. I might as well have a standard Apology Notice that’s attached to the beginning of every one of our blogs… Altro concept di una delle macchine nuove che verranno introdotte :
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